Top Companies in Live Streaming Market | Key Player In-depth Statistics and Forecast Research Report by VMR
Live Streaming Market to Reach Valuation of USD 4.29 Billion by 2028 - Increasing Popularity of Real Time video Games and E-Sports is driving the Live Streaming Market
Upcoming Trends in Live Streaming Market
The global live streaming market is valued at USD 988.00 Million in 2021 and is projected to attain a value of USD 4290 Million by 2028 at a Compound Annual Growth Rate (CAGR) of 23.50% during the forecast period, 2022–2028. The way media is being consumed by people has changed rapidly over 100 years. The global live streaming market is majorly driven by the rising popularity of live streaming technology for better brand engagement and reach to consumers, and increasing government initiatives. Additionally, the surging popularity of e-sports and video games along with a growing preference for live streaming over social posts and increasing adoption of smartphones coupled with faster internet are some other factors driving the market growth over the forecast period.
Moreover, the need to optimize network bandwidth is increasing in addition to increasing the consumer base. Thus, flourishing the live streaming market growth over the forecast period. In addition to this, the incorporation of advanced technologies in the digital media industry is the new trend in the live streaming market, thus, are some factors offering lucrative opportunities to key players engaged in live streaming. Thus, further propelling the market growth over the forecast period. However, fake traffic on live streaming sites is one of the factors that may act as restrain and hinder the market growth over the forecast period.
Some of the key players operating in the Live Streaming market are listed below:
Company Name |
Revenue in USD |
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$5 Million |
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$5 Million |
|
$1 Billion |
|
$70 Million |
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$184 Billion |
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$257 Billion |
|
$117 Billion |
|
$427 Million |
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$57 Billion |
Flux is founded on the spirit of innovation and the drive to do things differently. They specialize in multi-camera production, live streaming, and content creation for organizations, brands, agencies, and commercial companies, including corporate video production. They make highly engaging films with high-quality production value, using the latest in video and broadcasting technology so that people can best tell their stories. Alongside this company's live engagement tools, live streaming services, and connectivity help brands and organizations across the globe live stream their events to audiences on a global scale whilst guaranteeing views and reach.
Dacast is a completely integrated video streaming platform that enables all businesses to broadcast audiovisual content and allows viewers to watch free or paid programming. Using Dacast, publishers of online videos can create one or more money-making channels themselves as easily as by utilizing Google Adsense. In addition, Dacast also manages the security of customers’ streams and payments and offers a deep analytics dashboard enabling users to optimize streaming scheduling and advertising revenue. Dacast helps anyone create professional live video streams for their business, mission, or organization. They help over 300,000 organizations stream live video, reduce bandwidth costs, and improve broadcast quality with their easy-to-use full-service platform or via their Broadcaster API. Dacast is the only one on the market offering its technology as a true self-service there’s no need to engage with intermediaries or to purchase additional applications or tools: Dacast is a true one-stop, end-to-end solution.
HUYA Inc. is the No.1 game live streaming platform in China. They have the largest and most active game live streaming community in terms of average MAUs, and average daily time spent on mobile app per mobile active user in the fourth quarter of 2017 and 2018, and the largest number of active broadcasters in 2017 and 2018, according to a report by Frost & Sullivan, which was commissioned. As the pioneer and market leader, they are well-positioned to expand further in the rapidly growing game live streaming market in China. They cooperate with e-sports event organizers, as well as major game developers and publishers, and have developed e-sports live streaming as one of the most popular content genres on our platform. Building on their success in in-game live streaming, they have also extended their content to other entertainment genres, such as talent shows, anime, and outdoor activities.
At Periscope, they unite emotion, culture, and behavior to create boundless imagination that transforms brands from something to buy into something to love. A visionary independent, full-service agency on a mission to Do Things People Love. They are an idea-centric culture with world-class creativity, providing unique, in-depth understanding and expertise for every touchpoint in the consumer journey.
Microsoft Corp. was established in 1975. Headquartered in the U.S., the company engages in the provision of developing and marketing software and hardware services. The company's products include operating systems for computing devices, servers, phones, and intelligent devices. It also offers server applications for distributed computing environments, productivity applications, business solution applications, desktop and server management tools, software development tools, video games, and online advertising.
Google LLC is an American multinational technology company that specializes in Internet-related services and products, which include a search engine, online advertising technologies, cloud computing, software, and hardware. Google’s parent company Alphabet Inc. is considered one of the Big Five American information technology companies, alongside Amazon, Apple, Meta, and Microsoft. The company's rapid growth since incorporation has included products, acquisitions, and partnerships beyond Google's core search engine, Google Search. The company offers services designed for work and productivity Google Docs, Google Sheets, and Google Slides, email-Gmail, scheduling and time management Google Calendar, cloud storage Google Drive, instant messaging and video chat Google Duo, Google Chat, and Google Meet, language translation Google Translate, mapping and navigation Google Maps, Waze, Google Earth, and Street View, podcast hosting Google Podcasts, video sharing YouTube, blog publishing Blogger, note-taking Google Keep and Jamboard, and photo organizing and editing Google Photos.
The Facebook Company is now Meta. Meta builds technologies that help people connect, find communities, and grow businesses. When Facebook launched in 2004, it changed the way people connect. Apps like Messenger, Instagram and WhatsApp further empowered billions around the world. Now, Meta is moving beyond 2D screens toward immersive experiences like augmented and virtual reality to help build the next evolution in social technology. The company is the parent organization of Facebook, Instagram, and WhatsApp, among other subsidiaries. The company is listed as FB in stock exchange market.
Twitch is where millions of people come together live every day to chat, interact, and make their own entertainment together. The company builds communities around live content that’s interactive, diverse, and always next level. This is the home for creators streaming video games, music, sports, and everything else they love with magnetic authenticity drawing in millions of fans who are eager to play a part in where their shared passion is heading next.
IBM Corporation was established in 1911. Headquartered in the U.S., the company produces and sells computer hardware, middleware & software, and provides hosting & consulting services in areas ranging from mainframe computers to nanotechnology. IBM is also a major research organization and inventions by IBM includes the automated teller machine (ATM), the floppy disk, the hard disk drive, the magnetic stripe card, the relational database, the SQL programming language, and the UPC barcode, and dynamic random-access memory (DRAM).
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