Top Companies in Virtual Reality Headset Market by Size, Share, Historical and Future Data & CAGR | Report by Vantage Market Research

Virtual Reality Headset Market is projected to reach a value of USD 5.88 Billion by 2030 at a CAGR of 5.3% over the forecast period

Top Companies in Virtual Reality Headset Market by Size, Share, Historical and Future Data & CAGR | Report by Vantage Market Research
Virtual Reality Headset Market

Vantage Market Research has recently published a new report on "Virtual Reality Headset Market” Global Industry Assessment & Forecast to identify key trends and challenges. The report offers insights into the competitive landscape, prospects, and key investment considerations for businesses operating in the Virtual Reality Headset Market. Some of the key statistics in the report highlight that Global Virtual Reality Headset Market was valued at USD 4.1 Billion in 2022 and is projected to reach a value of USD 5.88 Billion by 2030 at a CAGR of 5.3% over the forecast period. The global Virtual Reality Headset Market will continue to expand due to rising demand from different end-user sectors, including the Gaming, Healthcare, Manufacturing, Retail, Education, Telecommunications, Media & Entertainment industries.

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The Global Virtual Reality Headset Market is dominated by well-known players like Carl Zeiss AG (Germany), Meta Platforms Inc. (U.S.), Oculus VR Inc. (U.S.), Alphabet Inc. (U.S.), HTC Corporation (Taiwan), LG Electronics Inc. (South Korea), Microsoft Corporation (U.S.), Razer Inc. (U.S.), FOVE Inc. (U.S.), Valve Corporation (U.S.), Sony Corporation (Japan), Magic Leap Inc. (U.S.), to name a few. These market participants are also pursuing strategies like investments, partnerships, acquisitions, and mergers to increase their market dominance. Furthermore, businesses are investing in the creation of better services. They are also concentrating on keeping their prices reasonable.

Let’s Take a Look at the Top Market Players that are Captivating the Virtual Reality Headset Market

  1. Carl Zeiss AG (Germany)

Carl Zeiss AG manufactures optical products. The Company offers products such as optical devices, microscopes, binoculars, cameras, and eyeglass lenses. Carl Zeiss serves semiconductor, automotive and mechanical engineering, biomedical research and medical technology, as well as eyeglass lenses, camera and cine lenses, binoculars, and planetariums industries worldwide.

  1. Meta Platforms Inc. (U.S.)

Meta Platforms, Inc. operates as a social technology company. The Company builds applications and technologies that help people connect, find communities, and grow businesses. Meta Platform is also involved in advertisements, augmented, and virtual reality.

  1. Oculus VR Inc. (U.S.)

Oculus VR Inc. produces gaming products. The Company provides Virtual Reality Headsets designed for gaming as well as development kits and other gaming products. Oculus VR conducts business in Irvine, California.

  1. Alphabet Inc. (U.S.)

Alphabet Inc. operates as a holding company. The Company, through its subsidiaries, provides web-based search, advertisements, maps, software applications, mobile operating systems, consumer content, enterprise solutions, commerce, and hardware products.

  1. HTC Corporation (Taiwan)

HTC Corporation designs, manufactures, assembles, processes, and sells smart mobile devices. The Company provides related technical support and after-sales services. HTC markets its products across worldwide.

  1. LG Electronics Inc. (South Korea)

LG Electronics Inc. manufactures and markets digital display equipment and home appliances. The Company produces and markets flat panel televisions, A/V products, washing machines, air conditioners and refrigerators as well as telecommunications equipment such as smart phones and tablets.

  1. Microsoft Corporation (U.S.)

Microsoft Corporation operates as a software company. The Company offers applications, extra cloud storage, and advanced security solutions. Microsoft serves customers worldwide.

  1. Razer Inc. (U.S.)

Razer Inc. designs and builds gamer-focused ecosystem of hardware, software, and services. The Company offers gaming peripherals, laptops, mobiles, mice, mats, keyboards, headsets, broadcaster, consoles, desktops, displays, routers, gears, apparels, and bags, as well as virtual credit services and offline-to-online digital payment networks. Razer serves customers worldwide.

  1. FOVE Inc. (France)

FOVE inc. manufactures eye tracking head mount display systems. It allows the user to control the 360/360 virtual word with their eyes.

  1. Valve Corporation (U.S.)

Valve Corporation operates as a software company. The Company develops and publishes video games. Valve serves customers in the worldwide.

  1. Sony Corporation (Japan)

Sony Group Corporation manufactures and distributes electronics products and provides related solutions. The Company produces televisions, cameras, mobiles, audio and video products. game equipment, and more. Sony Group also engages in game production, movie production, music production, and other businesses.

  1. Magic Leap Inc. (U.S.)

Magic Leap, Inc. operates as a software developer. The Company develops human computing interfaces and software. Magic Leap serves health care, retail, sports, and entertainment sectors in the United States.

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