Top Companies in Cloud Gaming Market | Exclusive and Comprehensive Report Offering Company Size & Share, Statistics, Future data, Growth Analysis, Strategies | Vantage Market Research
Cloud Gaming technology functions as integration into cloud technology, necessitating less storage on the user's device.
Market Overview:
The Global Cloud Gaming Market was valued at USD 1.5 Billion in the year 2021 and is expected to reach a value of USD 12.6 Billion by the year 2028. The Global Market is anticipated to grow to exhibit a Compound Annual Growth Rate (CAGR) of 42.7% over the forecast period. Cloud Gaming is a kind of game that uses cloud-based technologies. It is built so that users can control and engage in a range of games on web servers, which then broadcast the entire game to the device whereby the cloud is attached. Unlike traditional gaming processes that run on the gaming device's local disc space, cloud gaming technology works as incorporation into the cloud technology, requiring less storage on the user's device. Cloud gaming also is known as gaming-as-a-service.
Moreover, cloud gaming services enable video game developers to create games for specific hardware without considering a minimum system optimization for lower-end consumer consoles or PCs, reducing development times and saving them capital in the long run. This affordability of cloud gaming services allows them to expand worldwide, and this trend is expected to continue in the future.
The Cloud Gaming market is expected to grow extensively due to increased investment by leading companies and the growing adoption of advanced technologies. The key companies focus on reinventing online gaming solutions to enhance the gaming experience. Also, the low-latency capability of 5G technology provides better assistance to the gaming platforms. Besides, the adequate availability of internet infrastructure is likely to bolster the Cloud Gaming market expansion.
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Some of the key players operating in the Cloud Gaming Market are listed below:
Company Name |
Revenue in the US |
|
<$5 Million |
|
<$5 Million |
|
$257 Billion |
|
$184 Billion |
|
$59 Billion |
|
$88 Billion |
|
$24 Billion |
Amazon Luna is a cloud gaming service that allows one to play games on one's devices, including Fire tablets, Fire TV, Windows PCs, Chromebook, Android phones, Macs,iPhones, and iPads. Luna provides numerous channels to choose from, bringing great content from multiple genres, so there is always something interesting to play for all types of gamers. In addition, Luna is powered by amazon web services, making it easy to stream games without lengthy downloads or updates, expensive hardware, or complicated configurations.
Blacknut is the world's leading pure player cloud gaming service dedicated to the general public, distributed directly to consumers and B2B through ISPs, device manufacturers, OTT services & Media companies.
Google LLC is a worldwide technology company specializing in Internet-related products and services. The company primarily focuses on web-based search and display advertising tools, search engines, cloud computing, software, and hardware. Google serves customers worldwide.
The United States-based Microsoft Corporation operates as a software company. The company offers applications, extra cloud storage, and advanced security solutions. Microsoft serves customers worldwide.
Sony Group Corporation manufactures and distributes electronic products and provides related solutions. The company produces televisions, cameras, mobiles, audio and video products, game equipment, and more. Sony Group also engages in game production, movie production, music production, and other businesses.
Tencent Holdings Limited is operating as a holding company. The company, through its subsidiaries, offers social networking, web portals, music, e-commerce, mobile games, Internet services, payment systems, entertainment, artificial intelligence, and technology solutions. Tencent Holdings serves customers worldwide.
The United States-based NVIDIA Corporation designs, develop, and markets three-dimensional (3D) graphics processors and related software. In addition, the company was founded in 1993 and offers products that provide interactive 3D graphics to the mainstream personal computer market.
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