Top Companies in Edutainment Market | Major Players of Industry Market Insights, Company Historical and Past data, Revenue and Price Analysis | Vantage Market Research

The expansion of the Edutainment industry is being fueled by an increasing trend among urban populations to visit Edutainment centers such as theme parks, aquariums, and zoos for enjoyment and learning.

Top Companies in Edutainment Market | Major Players of Industry Market Insights, Company Historical and Past data, Revenue and Price Analysis | Vantage Market Research
edutainment market

Market Overview:

The Global Edutainment Market was valued at USD 1,427.1 Million in the year 2021 and is expected to reach a value of USD 3,441.1 Million by the year 2028. The Global Market is anticipated to grow to exhibit a Compound Annual Growth Rate (CAGR) of 15.8% over the forecast period. The Edutainment Market is based solely on efforts to foster creativity and interest in young children and to provide fun activities with educational experience. The education industry consists of unique, specialized centers such as zoos, adventure parks, archaeological parks, botanical gardens, amusement parks, and children's museums, where children explore through education and field trips. The education and entertainment industry worldwide is committed to integrating advanced technical approaches to significantly improve the experience Edutainment centers currently offer. These factors are steadily driving the upward trend in the global Edutainment Market.

Over the past few years, especially during a pandemic, millions worldwide have turned to online learning platforms for education and entertainment. They used their interactive platform for various goals, including career transitions, complementary learning, corporate e-learning and training, career development, and college preparation. In recent years, Edutainment centers have revolutionized Edutainment games with the "triple revolution" of social media.

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Some of the key players operating in the Edutainment Market are listed below:

Company Name

Revenue in the US

  • Kidzania

$554 Million

  • Legoland Discovery Centre

$21 Million

  • Grey Sim

<$5 Million

  • Plabo 

<$5 Million

  • Pororo Park

<$5 Million

  • ConveGenius

<$5 Million

  • Totter's Otterville

<$5 Million

  • Mattel Play Town

<$5 Million


  1. Kidzania

Kidzania Mumbai is a global indoor theme park located at Ghatkopar's RCity Mall in Mumbai, India. A family entertainment center for children ages 4 to 16 to improve their social and cognitive skills. Kidzania Mumbai has more than 60 real-world facilities (Yes Bank, Coca-Cola, The Times of India, DHL, etc.) and more than 100 activities to help kids develop real-world skills. In Kidzania, children do "work" and reward either work (stylists, fire-fighters, radio jockeys, surgeons, dentists, etc.) or services (universities, cooking schools, department stores, driving schools, etc.). 

  1. Legoland Discovery Centre

The Legoland Discovery Centre is an indoor family-friendly attraction chain run by the British leisure group Merlin Entertainments. The Discovery Centre is a miniature version of the Legoland theme parks worldwide, featuring models and attractions inspired by Lego building toys. The Discovery Centre contains models of local landmarks rendered with Lego blocks. Visitors can also learn how Lego blocks are made and take building classes taught by master model builders. Specific locations may include 4D cinema, which offers multiple daily screenings.

  1. Grey Sim

M/s Grey Sim Learnings Foundation (GSLF) is a segment eight agency with 80G, 12 A.A., FCRA, and Darpan registration. The business enterprise has been doing impactful paintings within the area of education, livelihood, and existence competencies seeing that inception in December 2013. The objective of the business enterprise is to empower youngsters and children via a couple of schooling initiatives. And make sure that they get a degree gambling area of their existence.

  1. Plabo 

Plabo is one of India's first large children's museums, a space for entertainment and Edutainment where children can explore, innovate, create, and play. They encourage practical action, learn and experiment through trial and error, explore their natural curiosity, and use their senses and imagination. The theory behind such an exhibition is that activities can be as educational as lessons.

  1. Pororo Park

Pororo Park is one of the quality indoor playgrounds in Singapore. There are play regions for kids from infants to older toddlers. The idea of its layout permits youngsters to roam freely inside the premise with most enjoyment and zero feeling of insecurity. Pororo Park Sg gives loose, high-speed WIFI too.

  1. ConveGenius

Headquartered in Noida, ConveGenius accomplices with State governments, C.S.R.s, N.G.O.s, and schools to create sustainable instructional effects inside the K-12 area throughout India. Their goal is to bridge the getting-to-know and talent gaps at the lowest of the pyramid thru less costly adaptive era answers and modern bridge programs.

  1. Totter's Otterville

Totter's Otterville is an academic enjoyment middle geared toward youngsters ten and under. Otterville is stable surroundings with fascinating "play to learn" sports to offer hours of amusement for the whole family. Totter's Otterville is positioned inner Johnny's Toy Store in Covington, Kentucky, and consists of teaching tables, stay performances, artwork initiatives, and plenty more. Otterville additionally has its cafe serving food, snacks, and drinks.

  1. Mattel Play Town

Mattel Play Town is an indoor academic play place positioned in City Walk. Through creative play, five themed zones attention to unique social talents and educational factors. Mattel Play Town is the remaining kid's playground for 2-10 years old. Mattel Play Town is the ideal, year-spherical vacation spot designed to deliver households collectively via play, arts and crafts, and the limitless depths of your kid's imagination.

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